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The Game Grave had to be as close as possible from today-market AAA FPS. Since only a short potion of a game being played would be screened in the movie Grave, I obviously had a radically different scale.
Though most of the mechanics of shooters like Call of Duty can be found in-game, there is only a short potion of a level made avalaible.
FPS
First Person
Unreal Engine 4
1 (I did everything in the game from modeling & texturing to programming and even composing the SFX and background music)
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